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Those who live by the sword die by the arrow.

Level BAB Fort Ref Will Special Known Readied Stances
1 1 0 2 0 Point Blank Shot 4 4 1
2 2 0 3 0 Wise Cover 5 4 1
3 3 1 3 1 Weapon Focus 6 5 1
4 4 1 4 1 Wise Motion 7 5 2
5 5 1 4 1 8 5 2
6 6/1 2 5 2 Bonus Feat 9 6 2
7 7/2 2 5 2 10 6 2
8 8/3 2 6 2 Distant Perception 11 7 3
9 9/4 3 6 3 12 7 3
10 10/5 3 7 3 Bonus Feat 13 7 3
11 11/6/1 3 7 3 14 8 3
12 12/7/2 4 8 4 Prolonged Boost 1/day 14 8 4
13 13/8/3 4 8 4 15 9 4
14 14/9/4 4 9 4 Bonus Feat 15 9 4
15 15/10/5 5 9 5 16 9 4
16 16/11/6/1 5 10 5 Prolonged Boost 2/day 16 10 5
17 17/12/7/2 5 10 5 17 10 5
18 18/13/8/3 6 11 6 Bonus Feat 17 11 5
19 19/14/9/4 6 11 6 18 11 5
20 20/15/10/5 6 12 6 Prolonged Boost 3/day 18 11 6

Hit Die: d8
Skills: 4+int
Class Skills: Craft, Hide, Knowledge (archetechture and engineering), Listen, Martial Lore, Move Silently, Search, Spot
Weapons: All simple weapons, all martial ranged weapons, hand- and repeating- crossbows
Martial Schools: Falcon's Eye, Iron Rain, Nightingale Feather, Shadow Hand
Recovery: A Bowsage can recover a single spent maneuver as a move action. He cannot, however, both recover and execute a single maneuver in the same round.
Point-Blank Shot (ex): At level 1, a Bowsage gets Point Blank Shot as a bonus feat
Wise Cover (ex): If you spend enough time standing behind a rampart and shooting things, you get better at standing behind ramparts. At level 2, a Bowsage with partial cover adds 5 percentage points of mischance per point of wisdom modifier (if positive), to a maximum of 95% miss chance.
Weapon Focus (ex): At level 3, a Bowsage gains Weapon Focus with a ranged weapon of his choice.
Wise Motion (ex): At level 4, a Bowsage adds his wisdom modifier (if positive) to move silently checks.
Bonus feat: At levels 6, 10, 14 and 18, a Bowsage gains a bonus feat. The feat must have either point blank shot, weapon focus (a ranged weapon), or a Falcon's Eye, Iron Rain or Nightengale Feather maneuver as a prerequisite. The Bowsage must meet all the feat's prerequisites, except that he may treat his fighter level as half his Bowsage level (plus any actual levels in fighter).

Distant Perception (ex): When computing search and spot penalties, treat everything as 2/3 the distance it actually is.

Prolonged Boost (su): When executing a boost that normally lasts until end of turn or for one round, a Bowsage may choose to prolong it. This causes the boost's effects to last for a number of rounds equal to his wisdom modifier. At level 12, he can do this 1/day (16: 2/day, 20: 3/day).

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